
Advance Wars 1+2: Re-Boot Camp
Modern armies, building capture and commanding officer powers.
Nintendo Switch
View the Nintendo game pageDiscover Advance Wars, Wargroove and Musunoa. Compare their settings, mechanics and platforms to choose your next battle.

Modern armies, building capture and commanding officer powers.
Nintendo Switch
View the Nintendo game page
Commanders, a fantasy setting and map creation.
PC and consoles
View the official game page
Ninja clans, 3D battles and villages to capture.
Android
Get it on Google PlayThe first two campaign missions and the online mode are currently free to play on Android. The rest of the campaign is in development.
| Advance Wars 1+2: Re-Boot Camp | Wargroove | Musunoa: The Faceless | |
|---|---|---|---|
| Setting | Military | Fantasy | Ninja clans |
| Visual style | 3D battlefields and units | 2D pixel art | 3D battlefields and combat |
| Platforms | Nintendo Switch | PC and consoles | Android |
| Single-player campaign | Two campaigns included | Story campaign | Opening missions available |
| Multiplayer | Local and online | Local, online and co-op | Local and online |
| Map creation | Map editor | Map and campaign editors | Not available |
Deploy infantry, tanks, aircraft and naval units. Cities fund your reinforcements, terrain protects your troops and each commanding officer brings their own strengths. This edition includes the campaigns from Advance Wars and Advance Wars 2: Black Hole Rising.
Advance Wars 1+2: Re-Boot Camp suits players looking for positional warfare with infantry, vehicles and aircraft. Capturing buildings and managing available funds shape the growth of your army.
In this pixel-art tactics game, commanders fight alongside their armies. Their special ability, the groove, can turn a battle around. The campaign, local and online matches, and map and campaign editors offer a variety of challenges.
Wargroove combines a fantasy adventure with creation tools. If designing terrain, changing rules or sharing a campaign is part of your enjoyment, its editors offer a concrete reason to choose it.
Position your squads, secure your income and recruit in dojos. Elevation, lines of fire and fog of war matter as much as your army's strength. The attack on Seirin's festival draws Ren and Aya into a story of clans and broken bonds.
Musunoa brings 3D tactical battles to your phone. Discover each squad's role, capture villages and follow Ren and Aya. The game guide explains movement, recruitment and powers.
A battlefield divided into tiles makes distances, positions and movement options easy to read. You make decisions during your turn, then your opponent acts. The challenge is to build an advantage that can withstand their response.
A bridge can become a chokepoint to defend, a forest can provide cover and a road can open an avenue of advance. Before attacking, check movement options, weapon ranges and exposed tiles. A strong position can sometimes let you hold out with fewer units.
In games where buildings generate income, taking territory prepares you for future turns. Capturing a village funds reinforcements; protecting a recruitment building keeps units coming. You need to balance strengthening the front line with investing in the rest of the battle.
An effective army combines several roles: capture units, durable fighters, mobile troops and ranged support. Compare strengths, weaknesses and costs before recruiting. A powerful but isolated unit may be less useful than a group whose members can cover one another.
Your choice of commander can shape how you fight. Army bonuses and special abilities work differently in each game: learn their conditions and prepare the turn when you will use them. Timing matters as much as the power's effect.
When visibility is limited, exploration becomes a tactical decision. Moving into an area without scouting exposes your troops to ambushes. In Musunoa, scouts and building vision help you read the front line; forests and ruins can hide units.
A campaign gradually introduces situations, objectives and characters. Matches against other players require you to adapt to their decisions and feints. Depending on the game, you may also find co-op or creation tools: check for the modes that matter to you.
It is a game where units occupy tiles and opposing sides take turns. The grid measures movement, attack distances and control of the terrain. Depending on the mission, victory may require capturing a position, defeating the opposing army or completing a specific objective.
In real-time strategy, opposing sides act simultaneously. In turn-based games, you organize your side's actions before your opponent takes their turn. The pace emphasizes planning movement, choosing targets and anticipating the enemy's response.
Musunoa: The Faceless is available on Google Play. Advance Wars 1+2: Re-Boot Camp is presented here in its Nintendo Switch edition, and Wargroove in its original PC and console edition. Wargroove 2 is a separate game: its mobile availability should not be confused with that of the first Wargroove.
Yes. The first two campaign missions and the online mode are currently free to play on Android. The rest of the campaign is in development.
Both genres can feature grid-based combat, but their priorities vary. A battle built around income, recruitment and building capture requires managing an army during the match. A tactical RPG may place more emphasis on individual character progression. Look at the mechanics on offer rather than just the genre label.
No. Musunoa: The Faceless is an independent game with its own setting, characters and rules. Advance Wars and Wargroove are mentioned as games in the same genre; there is no affiliation with their publishers.
This selection is published by Musunoa's publisher. Advance Wars and Wargroove belong to their respective rights holders; their names are used for reference.
Screenshots: Nintendo, Chucklefish and Musunoa. Other games' features are documented on the official game pages linked above.